Garrys mod portable
#Garrys mod portable mods#
After purchasing and downloading the original game, players can then begin exploring the thousands of mods created by the community. If you have any suggestions or concerns, ask in the comments and I will do my best to respond. GMod is an unrestricted open-world game that allows players to do anything they would like to alter the mechanics or appearance of objects, characters and the environment. If the shield does not appear EXACTLY the same as it does in the images, let me know immediately and give me details! Let me know about ANY other bugs or strange behavior immediately! It was originally a modification for Valves Half-Life 2 on December 24, 2004, but was later made into a standalone game on Steam on November 26, 2009.
#Garrys mod portable mod#
I will still consider re-writing the addon to work like a normal SWEP, but it will be painful. Garrys Mod, Garrys Mod often abbreviated as GMOD, is a sandbox physics game using a modified Source engine, created by Garry Newman and his games studio, Facepunch Studios. Test both weapons and let me know if they work! I removed the diagnostic mode and I added a hacky and messy temporary fix for the issue people were having. I will be investigating this issue and trying to find a solution. About 10% of all players are having this issue.Ĭoming up with a reasonable fix for this from my end would be almost impossible, and my only option might be to completely re-write the code. This was necessary because of the complicated way the weapons work.įor some reason, for some people, the KeyPressed function is returning false, even though the PrimaryAttack function is still being called. They basically check the player's command input with Player.KeyPressed inside of a Tick hook instead. The design is based off of the Bubble Shield from Halo 3, as it appeared in the Starry Night trailer. Hold down MOUSE1 to lift, release to throw, or press MOUSE2 to cancel. The field lasts 32 seconds before expiring. These weapons don't use the normal SWEP.PrimaryAttack and SWEP.SecondaryAttack functions and work completely differently. Generates a force field that stops bullets and other objects and protects entities. If it doesn't work, check the console and tell me what it says.Īfter looking at the results people have sent me, I have figured out what's wrong. Set the console variable hexshield_diagnostic to 1, clear the console, equip the normal Hex-Shield Grenade (not the "local" version) and press the primary fire key. Shows up as "Hex-Shield" and is located in the "Other" weapons.Īdded a mode to help figure out why some people can't get it to work correctly. Generates a force field that stops bullets and other objects and protects entities.